You only see actual motion on the last few feet before it connects to a machine, or on funky bends, or joints. But it has gotten a little touch-up and now pumps out liquid crude oil instead of perfectly packaged barrels. Only underneath, and to the side, and directly above. A high-tech analysis machine so advanced that I, as a marketing text writing person, couldn’t even attempt to understand it. On the other hand, some recipes are a lot cleaner, but not as resource efficient. The weird one we found last night was Limestone+Rubber=>Concrete. The advanced conveyors also optionally being “covered”, so, like the pipes, you can get a glance at the speed, by an indicator. To provide a proper flow to the game, parts will generally build up in complexity and then go down again when a new stage is reached. Of course, this does not solve the problem where players do not have required parts available. Which eliminates their repetition problem, makes them stand out a bit more, and introduces more complexity for those parts that need it. PS: It actually slipped out with the earlier Experimental release by accident. I want to solve new and interesting puzzles–not the same puzzles over and over again in varying amounts and combinations. If we put iron-ore into a machine, DUH, make iron ingots. For more freedom in constructing your factory floors, we’ve added wall attachments for conveyors, pipelines and power poles. Manufacturers still require Heavy Modular Frames because we need the building to be difficult to build, and we didn’t want to move that challenge to another building, which would burden a different production line. Take a look and enjoy. Please give us a birds-eye option when building things. “The Plastic requirement on Super Computers went from 3 decimal numbers to just 1?! Last Update: 29 Dec 2020 Author: Brandonmaske93 Like starting a new game, but with everything unlocked.start the game off with everything in the game unlocked to make progression on building your dream factory faster then ever before with 20 Hard drives and 25 Of each variety of slugs and a nice clean map.Build your hub and get started. The factory creation sim genre was one I didn’t know I needed until Satisfactory came out back in 2019.With Satisfactory Update 4 finally here, it’s time to pick up a planner and get to work. Give us a simple map to start… Save the “advancement tree” for “map options” and “map details”. - We are not affiliated with Satisfactory or Coffee Stain Studios. Pipes are bi-directional afterall. And for it to be at your feet? Edit: One thing I did notice is that it does look like you can phase out iron if you really wanted to for steal. The Split Stack menu no longer takes all mouse input. Pipes require a bit more management compared to Conveyor Belts to make sure they deliver resources where you want them. You can use the recycled recipes in tandem with each other and get a net positive output with no byproduct and only fuel as input. You can drag the network graph … Previously, parts that might not have been automated by the player at that point were often required. !” But fear not, oh ascended factory builder, for complexity is not lost, we just moved it around a bit. Helps you be efficient! So I’m setting up production for wires or reinforced iron plates 20 times in 20 different locations, Otherwise, I would need 40-50 belts coming out of a megafactory, and setting that up is pretty much the antithesis of fun. Building ramps is a nightmare, because it seems to randomly pick the wrong orientation, in a random pattern, and doesn’t give an option to stack a ramp end-to-end. Thus, we removed the decimals from the oil product recipes and replaced them with cleaner and more consistent amounts, to allow the player a break from number crunching and focus on pipe logistics instead. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} In return for sinking items into the AWESOME Sink and sending valuable data to R&D, you will receive coupons that can be spent in the AWESOME Shop on all sorts of fun and useful goodies. You can press R while in build mode to toggle between different build styles when building Pipes. Now in its purest form: Liquid! .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} This way less buildings are needed to reach the same results as before. Alternate recipes; M.A.M. But the parts in-between build up better, to get players ready for future challenges. With fluids we are adding two new stackable storage units to the game: The fluid buffers, available in two different sizes. This was done to support the flow of factory expansion better. Since then the opinion on this approach has changed. Some prices have changed because the recipes of those parts have as well, and we either needed to lower cost because expected production has gone down, or increase it because we want to push to the player to expand certain production lines. Other than that, nothing changed here. The set of blueprints to choose from is determined randomly at the beginning of the scan. Automation is quite different from manual crafting, and arguably it teaches the player more, as they tend to look more closely at the parts` requirements and ratios to establish what an efficient setup might look like. We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. You can now skip the drop pod scene and onboarding from the main menu. This is where you can spend all those hard earned coupons from the AWESOME Sinks on amazing goodies that are more or less useful to your mission. We are assuming it will be more fun to be able to build those new buildings right away rather than realizing you need more shit afterwards…. The lighting and fog have been improved and expanded upon. PS: Did you know they work with the jump pads? Oh, and please… Remember the last orientation of the way something was rotated, or “flipped”, if you can’t correctly “guess” the right similar orientation. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Or stop making feeds off-center. It’s annoying to have to redo everything, because the whole time, while you can’t see anything, it has been aligning to the wrong things. In return it prints coupons that you can spend in the AWESOME Shop. Pipes have entered the world of Satisfactory and with them comes a whole bunch of fluids, new and old. Additionally, the changes to oil had caused some issues with the introduction of decimals not being properly represented. ._1PeZajQI0Wm8P3B45yshR{fill:var(--newCommunityTheme-actionIcon)}._1PeZajQI0Wm8P3B45yshR._3axV0unm-cpsxoKWYwKh2x{fill:#ea0027} Implemented a new proximity ambience system (currently only visual effects for Dune Desert), More advanced lighting and post processing have been added to the Dune Desert (we will add those to more areas as we continue working on the world), Tweaked the suns rotation around the level to improve lighting, Added lakes to Grass Fields to support gameplay changes, Red Jungle, gameplay and reward adjustments, Bamboo Fields, gameplay and reward adjustments, Tweaked mesh and colours for the Limestone resource node, Tweaked Limestone deposit textures to match the resource node better. How unprofessional. This is to put a bit more push on automation, but also so players don’t unlock a milestone they can’t do anything with. Interactive map for Satisfactory including resource nodes, slugs, drop pods and much more to come. The new by-product feature causes some refinery recipes to produce additional parts from its secondary output, some being solid while others are fluids. We changed how Nuclear Fuel Rods are produced, but more on that later when we talk about the rebalance of part recipes. Update 4 is one of the biggest updates we have made so far. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:12px;padding-top:12px}._3AOoBdXa2QKVKqIEmG7Vkb{font-size:12px;font-weight:400;line-height:16px;-ms-flex-align:center;align-items:center;background-color:var(--newCommunityTheme-body);border-radius:4px;display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row;margin-top:12px}.vzEDg-tM8ZDpEfJnbaJuU{color:var(--newCommunityTheme-button);fill:var(--newCommunityTheme-button);height:14px;width:14px}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}._2ygXHcy_x6RG74BMk0UKkN{margin-left:8px}._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex;margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._3BmRwhm18nr4GmDhkoSgtb{color:var(--newCommunityTheme-bodyText);-ms-flex:0 0 auto;flex:0 0 auto;line-height:16px} We went through the other recipes in similar fashion. This is the pinnacle of factory traversal. The previous manufacturer was a legacy design from the early days of Satisfactory and it was about time it got the same treatment as the Constructor and Assembler. ), Oh, and WHY do we have to select what is being produced? So when it doesn’t align with the ground, it extends to reach it, from the conveyor’s snap-line-center. Able to handle a “bundle” of “trays”, going from 2 to 4 stacks per unit. They are the natural starting point for pipes in Satisfactory. Oil complexity would take a step back, and instead introduce some new parts that were simple but contained decimals to make them scale heavily in complexity. ._2YJDRz5rCYQfu8YdgB_neb{overflow:hidden;position:relative}._2YJDRz5rCYQfu8YdgB_neb:before{background-image:url(https://www.redditstatic.com/desktop2x/img/reddit_pattern.png);content:"";filter:var(--newCommunityTheme-invertFilter);height:100%;position:absolute;width:100%}._37WD6iicVS6vGN0RomNTwh{padding:0 12px 12px;position:relative} Alternate recipes generally require different input materials than the original, trading between raw material consumption, space, power, simplicity and availability of material. Please check and let us know. Daily releases of new features The update adds Conveyor Lifts, Quartz Research, and Sulfur Research. But with the slow production rates and the fact that they need to be automated we hope to draw the players attention to them more, so they might start automation early on. Some might remember the number used to be 11.111111… Coal per Generator per minute at 100% usage. I feel like they are moving in the right direction with recipe rebalancing. The new Project Parts are unlocked through the main HUB milestone progression and can only be created by production buildings. Output Material (Alt Recipes Found Via Hard Drive Scans in M.A.M.) Now, if the new buildings are going to need you to have a specific part in bulk, so will the milestone. Sink your resources, get coupons and spend them on cool and sometimes useful features! To take the next step of finishing this feature in Satisfactory, we’ve overhauled the MAM UI completely. We don’t judge. The ingredients for most recipes have remained the same. TURBOFUEL One of the alternate recipes that have been in the game for a while. FUEL GENERATOR The single combustion engine generator in the game requires only fuel to run. ... Wollt Ihr in Satisfactory alternative Rezepte freischalten müsst Ihr die Spielwelt ausgiebig erkunden, denn Ihr müsst viele Festplatten finden, die es nur aus Abwurfkaseln gibt. Taking Steel, as probably the best example for this, players would need to craft Steel Ingots, then Steel Beams and Pipes, and even the expensive Encased Industrial Beams to build Foundries to automate the production of these parts. Like the MAM, the Coupon Store is a ‘side’ progression. A level 3, “heavy-duty” grip-roller system. Since your ability {the games} to figure out where the ground is, is quite horrible.). Water cost only power and you basically dubbel your iron. Well, that seems wildly inefficient. Any milestones the MAM previously made available in the HUB are now available in the MAM itself. Holy guacamole. We also removed the MK2 belt requirement, and adjusted the input ratios so that overclocking, underclocking and doing a double setup are now all valid solutions. We’d appreciate any feedback on the added shapes and what might still be missing, so we can keep updating the AWESOME Shop. Object Scanner has updated screen graphics. To balance this out fuel became a bit weaker. The reason for this change is that, through by-products refinement, player can produce more fuel from a lower amount of oil. You will be able to use different build modes to make sure the pipes look and feel how you want them to, build junctions to merge and split your pipe network, and do everything else you are used to do with conveyor belts. Satisfactory mods, tools, guides and forums. Wire, for example, used to produce 45 wire per minute as a standard, but was reduced to 30. ._3Im6OD67aKo33nql4FpSp_{border:1px solid var(--newCommunityTheme-widgetColors-sidebarWidgetBorderColor);border-radius:5px 5px 4px 4px;overflow:visible;word-wrap:break-word;background-color:var(--newCommunityTheme-body);padding:12px}.lnK0-OzG7nLFydTWuXGcY{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;padding-bottom:4px;color:var(--newCommunityTheme-navIcon)} Whenever players would reach a new stage of production, like Steel and Oil, handcrafting the new parts would be required to get started. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/ReredditLink.f7b66a91705891e84a09.css.map*/Default gives you 6 per minute where as the new alt is 4. This will be important for a few production lines, but most prominently with all oil related products. If we put mixed materials fed into a machine, like iron ore and copper ore, only take what you can use and make either one that can be made, in the same machine. And honestly so much more. Instead they now need parts that the player has already been working with, or can already automate. The A.W.E.S.O.M.E. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{height:24px;vertical-align:middle;width:24px}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} With update 3 water will be mostly used to run your power plants and for some new recipes. For a more granular overview, check out the patch notes. Which caused some to be frustrated and others to drop their phones on the spacebar to get some coffee while the Craft Bench did its thing. I would love if, lets say, every 3 weeks you released 1 or 2 new items/building to build/make, while also holding out for the big update. It looks like a graphic glitch. Turbofuel is now also a liquid and still a great upgrade for your fuel generators. Nearly every Factory you build needs dedicated production for all of its inputs. With Satisfactory Update […] Because of this, the player can keep re-rolling to get the desired blueprint by saving the game before researching a hard drive, then loading the save and waiting for another 10 … The new logistical challenge here is created through additional recipes which allow for the further refinement of these by-products. Feb 11 Masonzero . ._3gbb_EMFXxTYrxDZ2kusIp{margin-bottom:24px;text-transform:uppercase;width:100%}._3gbb_EMFXxTYrxDZ2kusIp:last-child{margin-bottom:10px} Several new plants and trees were created to establish the themes of the three different oasi. Reinforced Iron Plates. Satisfactory - Join our DiscordAbout the GameSatisfactory is a first-person open-world factory building game with a dash of exploration and combat. Qty: Base craft time (seconds) Tier Unlocked: Input Material 1: Qty: Input Material 2: Qty: Input Material 3: Qty: Input Material 4: Qty: Crafted In: Red marks are unsure/unverified. Nach der Erforschung einer Festplatte darf man sich für ein Ergebnis entscheiden Die Festplatte kann bei Absturzstellen gefunden werden. But with the addition of so many steps we ran into the problem where these setups might become disproportionately big, so we rebalanced the ratios between the old and new parts to retain a similar amount of total buildings as before, for a similar final output. The building already supplies an insane amount of power, so the small addition of water won’t hurt its feelings. UI into research trees, Updated starting area pictures in the New Game menu, Manufacturing UIs (Constructor, Assembler, Manufacturer, etc.) These will clear up your build menus and hotbars! 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